Entertainment

=​Entertainment= 

By: Tom Kueny, Jadon Sargeant, John Passerini, Keilan Rademaker, Colin McGlynn, Christopher Vining, Robert Principato
//This wiki is all about how Web 2.0 and the Internet affect Entertainment. These fields include: **O** **nline gaming, Movies, Online Video, and Illegal downloading.**//

How has web 2.0 fueled illegal downloading and what are the effects? The tools that web 2.0 have created has allowed downloaders to obtain movies, music, and videos without paying a price. These downloaders have seriously affected the industries and have threatened the existence of some companies. Web 2.0 has fueled illegal downloading and caused a major crisis that will be hard to fix.
 * Essential Questions**

How have new video game systems, such as Xbox 360, PlayStation3, etc., affected the different fields in entertainment, such as movies, music, as well as online gaming? Entertainment, as we know it, is changing constantly, and now game systems have affected all of the fields of entertainment. Now, movies, music and other gaming is all accessed through these devices and this change is affecting companies dealing with entertainment.

How has entertainment been changed by the new technology of Web 2.0 tools? Every form of entertainment has been changed by the new tools and technology of Web 2.0. These new forms of devices and tools have offered movies, games, video, and music at an instant speed. Some argue whether these changes have had a negative or positive effect on the entertainment world, by reading further you can see for yourself.


 * Colin McGlynn**

[|Meet a Pirates Best Friend] Chris [|Who’s making money from music piracy?] Robert [|Netflix's Web 2.0 Rating Database] Jadon [] Keilan [|Online Video Changing Entertainment] John [|Baltimore Sun- The Twitter Effect] Tom [|Hollywood vs. the Internet] Tom [|How to Promote Music in Web 2.0] Colin
 * Links to Articles**


 * Music**

Throughout the world music acquiring has been a problem to many companies and has threatened to end sales of certain products. Why is this a problem and is it possible to stop? With the new Web 2.0 era it seems that anything is possible as far as obtaining music. People now can download and share music without purchasing or having the right authority to acquire the music files. Software has been created to obtain the music without paying a fee, therefore, more people would be persuaded to use this software, instead of buying CD’s, or even purchasing music from iTunes, Napster, and other applications (PR Newswire). In Britain, teens have been obtaining illegal music and a research says that 48% of the music on teen’s devices have been illegally acquired (Sabbagh). This reoccurring problem is almost impossible to detect; however, there are rules about sharing music from different devices that software has been stressing. On iTunes and LimeWire, they both warn users when they are either copyrighting or sharing too many files. The sales have dropped for CD’s and the stores that sell them because of the new Web 2.0 tools that allow users to obtain music with the push of a button. Will these sales eventually come to an end, or is there a way to stop the illegal downloading that has been fueled by Web 2.0? Many predicts that this crisis will end the sales of CD’s and companies because of the rising percentage of illegal downloaders.  Music in the Web 2.0 era has also been changed in a positive way. The sharing of the music is much easier today than before. A new band or music group now easily share their work through e-mail, blogging, podcasts, social networks, and online video. These five techniques allow the public to view music of new and upcoming talent more efficiently. These ways allow easy accessibility and creates an environment to contact members, musicians, and fans with less hassle (Cherry). Many artists have been able to reach their goals through techniques such as these. Even though the new Web 2.0 era has been detrimentally affecting the music industry, the new tools that Web 2.0 has created allows musicians to share their work easily. By: Colin McGlynn

Entertainment has changed a lot in the last two years. One way it has changed is through gaming systems such as Xbox. Since the last few years it has been easier for younger kids to get awful pictures and sexually harass while playing a game. While playing Xbox any one person is able to talk to another and even get nude videos. On these games there are many examples of kids exchanging pictures when they have never seen each other. The article proves that everyday bad things are going on and this is all because technology allows us to say or do whatever we want while online or gaming. It affects all gamers' everyday lives because they can even talk to people from Japan and never see them or talk to them in person. (Fujita "Online Gaming"). By Keilan Rademaker
 * Online Gaming **

In recent years Web 2.0 tools have ignited a surge in the online community. Twitter, Facebook and YouTube are examples of Web 2.0. Even many companies are using Web 2.0 to increase business. It is hard to imagine a web based company not having web 2.0 tools but one very successful company has thrived without these. Netflix is a Multi-Million dollar corporation that uses the internet as its primary medium and yet until very recently Netflix has not used web 2.0 on its web site. "The new rating tool is very useful and it is surprising that Netflix did not instal it sooner." (Freeberg, Netflix Closes Silo.") This just goes to show that companies can survive without web 2.0 but in this speedily changing world it is good idea to keep up with advancements in technology. By Jadon Sargeant
 * Movies**

Also Web 2.0 social networking tools have changed how movies profit from box office sales. "While word of mouth can make or break a movie, it usually takes days to affect the box office," (Sragow. "The Hollywood's All A-twitter Over Instant Fan Reviews.") but new social networking sites, such as Facebook, Twitter, and MySpace, increase the speed in which the different opinions of movies spread. Before these sites came about, critics' reviews and the word of mouth influenced whether people would pay money to see these films, and these influences would only affect a small mass of people. Now, because of social networking, a simple status such as, "That movie was great!" can be viewed my hundreds, thousands, even millions of people in a matter of seconds. A classic example of this involves some acclaimed hit movies of the summer of 2009. Bruno was claimed to be the funniest movie of the year by many, but those who used social networking sites begged to differ. Bruno plummeted in the box offices, and did not live up to its high expectations. Transformers II: Revenge of the Fallen had an almost exact opposite turn of events. The movie was hammered time and again by critics, yet millions of people purchased tickets. Why? was the question asked by most critics, and the answer lied in Twitter and Facebook statuses related to this movie. In the end, the success of movies in the modern era does not lie in critics' reviews; it now lies in the use of Web 2.0 tools, such as Facebook and Twitter, and the people who use them.

However, the internet does not affect movies alone. If we have quick access to the internet, which most Americans do in the twenty-first century, we are "making Hollywood nervous." (Godwin. "Hollywood vs. The Internet.") Most television companies fear that with the technology available at our finger tips, we will copy, paste, and broadcast products of their company via YouTube, Hulu, Facebook, etc. Television companies and movie producers are none the less only being affected by the new Internet technology, commonly referred to as Web 2.0. The effects of sharing and broadcasting content illegally stretches as far as music and gaming as well. The Internet can be a friend to entertainment companies advertising their products, but it can also be their worst financial enemy with the dawn of piracy and illegal broadcasting and sharing on popular sites such as YouTube, Facebook, etc. By, Tom Kueny

Entertainment has been drastically changed because of the increased use of online video. Sites such as YouTube and Hulu are becoming more popular. There are no commercials on these sites and the shows are easily accessible from the internet. The rise in use of these sites has caused a loss of TV viewers. A great example of this rise in the use of online video is American Idol. Susan Boyle was viewed on Youtube milions of times. On average, Americans watch 1.5 hours of videos online (Fry "Online Video"). But online video is not only good for entertainment but also for promoting ideas and expressing yourself (Fry "Online Video"). Many families have sent online christmas videos so they can wish their distant relatives a merry Christmas. Many companies place advertisements on online video sites because of the large number of viewers these sites attract. A big contributor in this growing way of advertisement is Nike (Roberts "Online Video"). Nike has not only put their ads in places where many will see them but they also have created their ads according to what attracts their customers (Roberts "Online Video"). This includes superstar athletes, bright colors, and large effects. Many other companies have noticed this great way of advertisement and have continued to alter and modify this technique according to their needs. Some companies are trying to create ways in which the viewer cannot only view the content on the ad but also share and comment. Entertainment has become more easily accessible and a larger part of our lives because of online video. The people and companies that notice this increasing use, as Nike has, will be more profitable and ahead of their time. By John Passerini Youtorrent is the google of the sharing world. A man named Jon, the owner of youtorrent.com bought the domain for $20,000. He believes that what he is doing is not illegal although he asked for some animosity. Youtorrent searches sharing sites for files, the actual computer that houses youtorrent does not have any of the files. Youtorrent links users to other sites to download or view content. It has become a huge hit with file sharers, it already boasts 2.7 million users. Youtorrent is truely a "Pirates best friend".
 * [[image:http://t1.gstatic.com/images?q=tbn:EIi1LEQPTjCumM:http://www.ses-astra.com/resources/img/en-shared/content/twitter-logo.gif width="150" height="36" link="http://images.google.com/imgres?imgurl=http://www.ses-astra.com/resources/img/en-shared/content/twitter-logo.gif&imgrefurl=http://www.ses-astra.com/&usg=__QXHbGmAPOhvpBjSJSgM-SGqxliA=&h=273&w=1123&sz=26&hl=en&start=14&tbnid=EIi1LEQPTjCumM:&tbnh=36&tbnw=150&prev=/images%3Fq%3Dtwitter%2Blogo%26gbv%3D2%26hl%3Den%26safe%3Dstrict"]] [[image:http://t0.gstatic.com/images?q=tbn:zJxMgbsojbq3jM:http://jchutchins.net/site/wp-content/uploads/2009/06/facebook-logo.jpg width="143" height="54" link="http://images.google.com/imgres?imgurl=http://jchutchins.net/site/wp-content/uploads/2009/06/facebook-logo.jpg&imgrefurl=http://jchutchins.net/site/phase-two/&usg=__88e6R6RmsT0OMRKl4JymMvs7OiU=&h=301&w=800&sz=79&hl=en&start=1&tbnid=zJxMgbsojbq3jM:&tbnh=54&tbnw=143&prev=/images%3Fq%3Dfacebook%2Blogo%26gbv%3D2%26hl%3Den%26safe%3Dstrict"]] Online Video Changing Entertainment**
 * Illegal Downloading**

I found this article to be intresting. Unlike the other sites like the Pirate Bay and Limewire youtorrent only searches sites it does not house files on its servers. This article changes my original ideas about file sharing sites, I originally believed that all sites were like the Piratebay, I didn't no that some file sharing sites just worked as search engines. This article has to do with our topic in that it explains how file sharing sites have evolved from sites that you had to search individually to search engines that cover multiple sites at one time. The fact that a search engine like this exists just goes to show how large the world of file sharer

Illegal downloading has changed we have developed search engines and millions of people use the Pirate bay and Limewire. It started with music but now it has spread to gaming and movies too. A perfect example of how many people download illegally is the game 3D pinball. In the week following its release eight hundred copies were sold legally, twelve thousand copies of the game were illegally downloaded. Not only is the proportion at which file sharing occurring increasing, so is the interest that companies have in buying them. The Global Gaming Factory X plans on making forty million dollars a month. They plan on making the Pirate bay an online store like iTunes but with reduced prices. They play on making their forty million a year from ads posted throughout the website. By, Christopher Vining

Illegal downloading is changing, even threatening, the music industry. Billions of songs are downloaded illegally per year. In comparison, in the last five years iTunes has existed it has sold five billion song downloads. Now illegal downloading is beginning to threaten the television and movie industry. Sites like Hulu and Lime wire threaten both industries, allowing users to download episodes of their favorite TV shows, their favorite songs, and even entire movies, some still in theaters, all for free. Due to this shocking, widespread, and addicting practice these industries are taking large hits in their revenue. The ideas and views expressed in this article are very similar to my views. Though it is very convenient and extremely affordable to download these things for free, we have to think about the people whose livelihoods rely entirely on the sale of these downloads. Without the money their companies receive from these downloads they may join the many people who in these tough times are unemployed because their companies can’t afford them. In short, don’t download illegally, it hurts people.

Robert Principato Internet Piracy The internet has become the equivalent of the sea, full of treasure, adventure and of course; pirates. Internet piracy is an ever growing threat which can be as simple going to limewire and downloading a song. Many people don't even realize what they are doing is wrong. Like piracy in the days of yor, there are conseuqences, and they are severe, sometimes costing several thousands of dollars.as in the case of one Jammy Thomas. Music piracy has been found to be even more expensive than a number of crimes including second degree murder.([]). Internet piracy is even managing to affect several multimillion dollar industries. These industries include; music and movies, even entertainment as a whole. Internet piracy is as problematic as piracy back in the 1700s maybe even more so. It is ever evolving and twisting around all in its path and its rampage is never ending.




 * Citations**

Fujita, Akiko. "Online gaming world a forum for sex predators." Komo News. Fisher Communication, Inc. 2008. web. 25 September 2009. http://www.komonews.com/news/5983826.html Baglione, Stephen L. "Predicting illegal downloading ." //All business//. Review of business research, 1 July 2008. Web. 17 Oct. 2009. Freeberg, Davis. "Netflix Closes Silo" //Davis Freeberg Digital Connection.// 19 June 2009. Web. 4 Jan. 2009. Godwin, Michael. "Hollywood vs. the Internet." //Reason.com.// Reason Magazine. May 2002. Web. September 2009. Scott, Mark "Meet a Pirate's Best Friend." //BusinessWeek// 4076 (2008): 64. //MasterFILE Premier//. EBSCO. Web. 16 Nov. 2009. Sragow, Michael. "Hollywood's All A-twitter Over Instant Fan Reviews." //TheBaltimoreSun.com.// 19 August 2009. Web. September 2009. "Who’s making money from music piracy?" //Combat Oppositional Culture for an Occupied Age//. 3 Sept. 200). Roberts, Jo. "ONLINE VIDEO: Entertainment best route to engagement." //Marketing Week.// (August 6, 2009): 23. //Student Resource Center-Silver.// Gale. Saint Joseph's Preparatory School. 5 Dec. 2009. Tuttle, Brad. "Netflix vs Redbox vs Blockbuster" //Time.com.// ( 23 June, 2009) Web. Dec 2009. Fry, Johanna. "Online Video Changing The Media and Entertainment Experience//." The Platform-Opinions and Insights from Cisco//. Cisco Systems Inc., 10 July 2009. Web. 10 Oct. 2009. Cherry, Brandon M. "How to Promote Music in Web 2.0." Suite101.com. 21 July 2007. Web. 23 Oct. 2009.  "iTunes & Napster Blasted By Music Download Watchdogs." PR Newswire. (Nov 17, 2009): NA. Student Resource Center - Silver. Gale. Saint Joseph Preparatory School. 7 Dec. 2009 __w__ __ww.lifehacker.com__. 20 Dec. 2007. Lifehacker.com. 4 Jan. 2010 . // UPI NewsTrack, // NA. // Student Resource Center – Silver //. “Game makers to launch download suites” Student Resource Center. 8 Dec. 2009 Web. December 7, 2009  Smith, Patrick. "Pirate Bay Bidders Hope To Make $40 Million A Month From Ads - Forbes.com."//Forbes.com - Business News, Financial News, Stock Market Analysis, Technology & Global Headline News//. Forbes.com, 3 July 2009. Web. 05 Jan. 2010. .